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 New here, need help designing suit and weapons.

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Guest
Guest



PostSubject: New here, need help designing suit and weapons.   Tue Jul 06, 2010 11:08 am

Theres this liquid called Impact Gel, Now this gel has the right consistancy that if you apply pressure it will turn to a solid. If you put this on your hand and have some one run over your hand, you hand will be fine. This is test stuff, bullets, C4, such. I'm hoping to make a suit filled with this material and put it on, using it on the streets. I'm FAR from ready so I'm hoping I can get weapon and suit idea's from you guys. I'm still contemplating wether or not I should use a paintball gun to take enemies down without hurting any one. Or possibly use beanie bag guns, those are also useful. I don't want to use actual guns but I like them too much to keep away. I should atleast use one of those too. I'm really exited to get started, all I need is a little help. Also not just armor mods, but color schemes too. Any Paintball guns or beanie bag gun models you can think of would help. Any help is appreciated. Smile


Last edited by BloodStainHurricane on Tue Jul 06, 2010 11:13 am; edited 1 time in total
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Guest
Guest



PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 11:08 am

This stuff is tested* lol
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Paladin



Category:
  • Crime Fighter
  • Public Service


PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 12:43 pm

K... sounds like what you're describing is a non-newtonian or Shear-thickening fluid. To the best of my knowledge, no stf ha s yet been able to independently stop bullets or knives. The military is experimenting with a silica/glycol immulsion, but it's not yet combat-ready.

I have a rant up regarding my armour research and its application to what we do, if you care to read it.

As far as weapons.. depends on what's legal/common in your jurisdiction. I wouldn't carry ANYTHING which could be mistaken for a firearm, bit then, firearms are illegal to carry around on Canada. My solution is that I am armoured but technically unarmed. I can use my body as an augmented close-quarter weapon, without being illegally armed. But that's not for everyone.
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onikage




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 12:45 pm

Use d3o, its more readily available.

Also check the laws in your state for weapons you can legally carry, I'm sure a paintball gun is not one of them.
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Steel Fist




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 12:54 pm

d3o is not rated to stop bullets.
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Paladin



Category:
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PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 1:21 pm

d30 won't stop a knife or any other type of penetration...

It's not even quite AS good against blunt trauma as a solid plate is, it just does a great job for what it is: a flexible medium.
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onikage




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 1:29 pm

I guess I was thinking about more for Mobility and Absorbing Blunt trauma.
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Guest
Guest



PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 1:37 pm

Uh... look impact gel up on you tube, its made with natural oils, easily makable. I'm asking for suit designs not what to use, I can make this stuff easy. I'm saying what my suit should look like. I know the laws against fire arms and stuff like that in Canada, If I were to be caught with a paintball gun I would receive a fine or something like that. I'm more then sure no arrests will be made. Any model ideas at all? Keep in mind I have 4/3 years till I'm combat ready.
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Champion




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 2:08 pm

your look is upto you. we cant tell you what to look like. just make sure it gives off the image you wish to give off.


my best advice is to go with something that wont make people think your a bad guy. which means lighter brighter colors. and try not to look like your carrying weapons, unless you wanna get stopped by the cops every 10 feet.
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Guest
Guest



PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 2:53 pm

I guess so, I think I'm going to dress up like disturbed face or something. Trust me though, once I am suited up, I'm not in the streets, I'm on the rooftops. Weapons can be easily concealable, I know what I'm doing. And look like a bad guy? I hope you mean like a thug and not a super villain lol, because even villains have cool costumes.
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Paladin



Category:
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PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 3:35 pm

Hurricane: if Impact gel was able to stop knives and bullets, the military would be using it instead of farting around with the glycol-silica STF.

Also, STFs on their own cannot be enough, because a nice, slow stab to the kidneys will still make it through, since it lacks the kinetic velocity to make the STF lock up. (No "impact" for the "impact gel" to absorb).

Not trying to be a douche, just saying: if it sounds too good to be true, it very likely is. I have done probably too much research on armour in my life.

So you're roof-top-bound, wanna look badass, high-mobility and want to use ranged weapons?

Will you be engaging in melee/corps-a-corps combat?
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Guest
Guest



PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 3:38 pm

I've seen it in action. I've seen C4 detonate on it and seen 50 cal bullets fail against it. Im sure if a bullet is stopped a knife will be stopped. Thanks for the concern though Smile
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The Anomaly




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 3:54 pm

Knives cut, and therefore cause less of an impact. A hammer cannot always penetrate skin, but a knife easily could. The physics would be the same for impact gel. It may stop a bullet, but a knife could still penetrate it.
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Guest
Guest



PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 3:56 pm

The whole point of me mentioning bullets is because at high velocities bullets become sharp, thats why they pierce skin and everything else. Even if it doesnt, I have kevelar on underneath for extra protection.
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Jack Shadow



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PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 4:01 pm

Bulets do not become sharp, they are essentially very small, very fast blunt trauma.
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Paladin



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PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 4:05 pm

Actually, stopping a bullet and stopping a knife are different things- which is WHY you have to put hard plates into a ballistic vest or it is useless against an icepick. This is why, even though my vest is rated NIJ IIIA and can stop a .44 at close range, I still wear welded chainmail and HDPE plates.

Also, I was just on their site.. it looks like a STF, which means that I'm right, and under a certain velocity, things will still penetrate it because the molecules require IMPACT to form the hard bond.

I guess my advice would be, BEFORE you armour yourself in this stuff, have a test run at your local shooting range... get the guys there to do an NIJ-style test on this stuff- hell, do several- before trusting your life to what amounts to a bunch of youtube infomercials.

I'm not trying to be a dick here, I just don't want to see someone putting their faith in equipment which may not work.

Ask yourself why the military and police aren't wearing this stuff already- because trust me, if it worked as well as it seems you think it does, it would be a controlled substacne and you'd need a Forces ID to own it.

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The Anomaly




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 4:09 pm

You should have that kevlar. The bullets do not become sharp. The energy gained creates a bigger impact, pushing against the object shot with such great power that the membrane of said object stretches in the area of impact enough that the area is pulled apart. This makes it seem like the bullet "cut" through the outside of the object.
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Paladin



Category:
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PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 4:11 pm

Ok... bullets deform when they hit kevlar or spectra or any other fabric armour because they essentially hit thousands of superstrong fibres overlapped into a wall that causes the (usually) dull lead point to spread out and fragment, robbing it of penetrative power... unless they're an AP or exotic-core round: that is, if they are made of steel, copper or another hard metal instead of lead, or are specifically honed to a point that does not deform when the round is discharged, the point will work itself between the fibres of the fabric, forcing them apart.

An STF such as the one the military is testing will help to reduce the risk, but even the stuff the army's playing with is nowhere near good enough to make soft armour that can stop a .50 round- hence why I'm so very skeptical here.

Also, under a certain velocity, I can still prison-shiv you. I just have to do it slow and intimate-like.

Oh, and there's hydrostatic shock to consider... which will turn your organs to gelatin even if your meat-sack is intact.



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Champion




PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 4:11 pm

my question is,what good are you going to do from rooftops? the idea always sounds cool but realistically unless you can fly, rooftops dont do you any good.

and by "bad guy" i mean someone people should fear instead of someone they can look to for help.

it seems to me your too caught up in the "batman" ideal of being a superhero. having a dark persona and lurking from rooftops. if your just starting out you should concern yourself with training and what you can realistically do instead of worrying about the aesthetics.

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Paladin



Category:
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PostSubject: Re: New here, need help designing suit and weapons.   Tue Jul 06, 2010 4:12 pm

also, if you're on a rooftop, picking off perps with non-lethal ammo... why bother with armour? Just parkour from crime to crime and open up on the bad guys, then GTFO.
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